With a little bit of TLC and a lot of leaves, he was as good as new. And then we walked out of camp by five meters and ended up getting bitten by something, leading Jake to die a very slow and frustrating death. Green Hell is an Early Access graduate that showed plenty of promise from day one. Instantly bringing to mind a more tropical and even more unforgiving version of The Forest, Green Hell promised a mature and deep survival experience with a learning curve far steeper than many of its peers, so much so that it could be called “hardcore”. The insanity mechanics made every step tactical and regularly with anxiety, almost to the point of the game being purely masochistic. With 1.0 and plenty of updates preceding it over the past year, Green Hell has softened the effects of its humid nightmares somewhat, though it’s still more Apocalypto than George of the Jungle. The biggest addition for the full release is the Story mode, which may be the best and most affecting narrative you will ever experience in a survival game. You play as Jake Higgins, a researcher who ventures deep into the Amazon with his wife, Mia, to make contact with a tribe. Before long, the pair are separated and it’s up to you to return Jake to his wife and discover some of the jungle’s mysteries along the way. To elaborate further on the plot would be to utterly spoil it I can’t hint at or reveal anything beyond the basic synopsis for fear of letting the cat out of the bag. Just know that you will go through the wringer as you try to get Jake back to the woman he loves, a relationship which is bolstered by some superb voice acting from Brandon Fague and Marta Da Silva that more than holds a candle to the similar walkie-talkie relationship seen in Campo Santo’s Firewatch. It says a lot that I would love to gush about Green Hell’s story, yet I have to refrain as its narrative is something that you should discover all for yourself. Hearing the distant scream of a Kar98 in Hell Let Loose never made my hair stand up the way guns can in Hunt: Showdown or Squad.Stick with its slow start and you will be engrossed in no time at all. It's a cool effect on its own, but the noise doesn't carry well over a distance. The standard rifle sounds for all three playable factions (US, Germany, and Russia) sound more like bassy cannons than piercing screeches. I've heard lots of 'whizzes' and 'pops', but Hell Let Loose lacks the intimidating 'crack' you hear when a bullet breaks the sound barrier next to your face. Ironically, one of the most disappointing moments in Hell Let Loose is when bullets just barely miss me. Some of this comes down to the sound effects Black Matter chose for its WW2 arsenal of Kar98s, M1 Garands, and MP40s. No matter how much I mess with audio sliders, the game never gets loud enough for my liking. This is where Hell Let Loose kinda falls flat. When everything is tuned correctly, a gun should be so loud that I can't hear my teammate over the radio. Coming from dozens of hours in Squad, part of that game's immersion is letting the game overwhelm my ears with extremely loud guns, tank fire, and explosive ordnance.
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