Novice hunters will become pros with the right training, and the Toadversary is a great way to start. The Toadversary is a great way to practice with a new weapon without taking it out into the wild untested. They can practice counters, Switch Skills, combos, and a lot more with the right settings. Understanding all of these options gives hunters the ability to customize their training experience. It's a nice alternative to walking back to Sekirei for each change. One round gets consumed per mission so make sure to set a lot of rounds all at once to avoid the need to return to the Buddy Plaza/Home to train your buddies again. Once in the heat of battle with the mechanical foe, it's possible to press the "+" button, navigate to the "Quest" tab and bring up the Training Options that way as well. Set Rounds to Start Training To start your buddy's dojo sessions, you have to pay Kamura points to buy rounds for your Buddies. In addition to the Toadversary, hunters can also select whether the targets in the training area move or remain static, and they can change how many Wirebugs they have to use at a given time. And they can also change whether it will stand at the ready, fire projectiles, or stomp its feet. Hunters can select whether the giant mechanical kappa will rotate to track their position. Its facing direction can be set to one of four positions. The Toadversary’s head position can be set from high to low. This sub-menu has several options which allow hunters to modify a bunch of different aspects of this unique Monster Hunter Risetraining dummy.
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